After Gir-Tab starts using his Flamethrower, he becomes much faster and does things out of pattern, if you feel like he doesn't attack down, start being aware - but still shoot - because he will start to shoot down afterwards, so be aware, in the second half of the fight, he is unpredictable.However, obtaining it before defeating Gir-Tab requires a very precise jump in Zi involving the use of knockback from an enemy to make a jump that would otherwise prevent access to Absu. The Inertial Pulse weapon trivializes the fight as it has the ability to pierce targets.Take off a major chunk of his HP and quickly move to the right side of the room to finish him with the "straightforward" strategy above. Similar to the above strategy, you can start off by diving Gir-Tab with the Kilver or Laser Drill. ![]() If you have weakened him enough, you will be able to finish him off.
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